STRATEGIES  
A pure race is a game where the opponents have no contact with each other, such as blocking a point on the opponent's home board. It is simply about bearing in all checkers as quickly as possible in order to bear them off. This can be a good strategy for beginners.

HOLDING GAME
This is a positional game where you have an anchor (a point blocked by two or more checkers) in your opponent's home board. The goal is to prevent your opponent from bearing in his checkers for as long as possible.

BLITZ
The purpose of a Blitz is to prevent the opponent from escaping by blocking points in your home board when the opponent has one or more checkers on the bar

BLOCKING GAME
This is a game where your aim is to block your opponent by building a blockade over several points. The ultimate blockade is a “prime” - a blockade covering six points.

BACK GAME
This is a strategy to employ if you are substantially behind in a game, but have one or more anchors in the opponent's home board. The idea is to wait for the opponent to be forces to leave a blot and then knock that checker off. In order to prevent the opponent from entering checker from the bar you must arrange a blockade, preferably a prime, in the opponent's home board.